
Set during the medieval period prior to the Revolt, Dark Ages offers players the opportunity to play its ringleaders, or to experience the life of the clans from back before vampires had to tiptoe around and be quite so careful of the human masses, or to generally dial up the feudalism and rule the land as a dark overlord. Vampire politics in Masquerade already draws on the feudal, and its main conflicts stem back to fault lines from the original establishment of the Camarilla and Sabbat in the wake of the Anarch Revolt. Vampire: the Dark Ages represents a particularly apt marriage of game line and time period. Continue reading “The Arcane Top 50 – Where Are They Now?” →Īlthough the various World of Darkness games unfold by default in the modern day, back in their prime White Wolf eagerly put out various guides – whether as fully standalone games or as supplements to their parent game – to exploring different historical eras of the games’ settings, and perhaps the most successful of these was Vampire: the Dark Ages.


That meant it focused more on brief news snippets, reviews, and fairly entry-level articles on subjects than it did on offering much in the way of in-depth treatment of matters. It took largely the same approach to its own subject matter (primarily RPGs, with some secondary consideration to CCGs – because they were so hot at the time they really couldn’t be ignored – and perhaps a light sniff of board game content) that Future’s videogame magazines took to theirs, particularly the lighter-hearted PC Gamer/ Amiga Power side of things rather than the likes of, say, Edge. Truth be told, taking a look back at Arcane in more recent years I’m less impressed than I was at the time. To get something which was informative, read well, and looked nice, print media was still just about where it was at.


Sure, even by this early stage the Internet was already becoming an incomparable source of both homebrewed material and cutting-edge RPG news, but much of that was in the form of Usenet and forum discussions of variable quality or ASCII text files. With other RPG-focused gaming magazines available in the UK either consisting of patchy US imports or a few local magazines published on a decidedly variable basis (whatever did happen to ol’ Valkyrie?), the arrival of Arcane was immensely welcome.
