
The more units there are in a tile, the higher this penalty will tend to be. This modifier occurs when there are naval units in an adjacent square which are capable of shore bombardment, such as battleships. This can occur when this unit has started an attack and is later attacked while still attacking. This occurs when a unit is both attacking and defending at the same time. So for example, if France is beating up an over-confident German army and has surrounded one of their provinces full of units and are attacking from 3 provinces, the Germans will be getting a -20% penalty. This penalty gives -10% to the defender for every province they are being attacked from in addition to the first. Lack of Supplies Terrain Modifiers River Crossing Forests Mountains Hills Encirclement Penalty Envelopment Penalty See Land Combat for Combined Arms mechanics in Their Finest Hour. When building a division, if the softness icon, at the right of the screen near the bottom of the stats table, has a yellow glow around it, then that division will get the combined arms bonus. The combined arms bonus is reserved for any with softness between 33% and 66%.

So if the leader normally gives a 15% bonus to the unit, with this skill he will give 25% bonus when defending.Īdds 10% to Leader Skill when attacking.

This is based on the skill of the leader which ranges from 1 to 5, giving a bonus from between 5% and 30%.Īdds 10% to Leader Skill when defending. Units lose experience when they have to reinforce. Many units are produced with 30% experience which will give them a 30% bonus in attack and defense.
